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job summary:
Senior Combat Designer needed for Randstad Technologies client in Southern California.Do you sit and watch the patterns of enemies in every game you play? Do you have the knowledge and design experience to lead a group of multi-disciplined developers to create best in class gameplay experiences? If so, then our client has an amazing opportunity for you. They searching for their next hyper-creative Senior Combat Designer to work on their unannounced, next-gen project. You will collaborate and take direction from the Lead Combat Designer and Game Director to work with a multi-discipline team, designing and implementing exhilarating combat experiences. Currently, given these unprecedented times, positions are offered as a virtual/remote workplace. Required Skills- 2+ years of experience as a combat designer on a shipped first or third person game
- Designed, prototyped, and implemented AI characters
- Can break down and explain game mechanics
- Understand the moment-to-moment gameplay loops of first-person shooters and RPGs and what makes those genres fun
- Experience as a gameplay/combat/AI designer working on player-centric action systems
- Knowledge of Unreal Blueprint and/or similar scripting environments
- Knowledge of Unreal behavior trees and/or similar experience
- Knowledge of Unreal animation graphs and/or similar experience
- Understanding of basic animation principals and animation timing
- Excellent verbal and written communication skills
- Motivated self-starter who asks for help when needed
- 4 years in game development, with at least 2 years of experience working with AI archetypes and combat encounters
- Collaborate with Design Leads to design and implement the vision for combat
- Design and implement enemy characters, including boss encounters, with unique behaviors
- Design, implement, tune, and maintain combat abilities
- Work closely with animation to implement, tune, and adjust timing of enemy moves/abilities
- Collaborate with animation, art, audio, and visual effects to ensure enemy behaviors are readable to players
- Work with the Combat Player team to make enemies take advantage of status effects, resistances, damage interactions, and unique enemy reaction states
- Selflessly design experiences with accessibility in mind
- Be an advocate for the player
- Experience level: Experienced
- Minimum 5 years of experience
- Education: Bachelors
- ID: #43826165
- State: California Tustin 92782 Tustin USA
- City: Tustin
- Salary: USD100,000 - USD125,000
- Job type: Permanent
- Showed: 2022-07-04
- Deadline: 2022-09-01
- Category: Et cetera