3D Character Artist, Avatars

24 Mar 2024

Vacancy expired!

Summary: Come be a part of the Facebook Reality Labs AR/VR organization as an artist supporting multiple teams building world-class products that span AR and VR. We are focused on building people-first experiences and believe that AR/VR will help define the future of online interaction. The 3D Character Artist is responsible for exploring, prototyping, and building an ecosystem for diverse user avatars that help multiple teams define the future of AR/VR. You’re excited about solving novel problems driven by user centric principles. Our creative teams, spread across several exciting locations, are focused on creating content that invites users to engage in immersive, real-time experiences. If you're excited about forging into new territory, creating industry-leading art in a variety of styles and genres, and working with the mightiest in the industry, Facebook may be the home for you.Required Skills: 3D Character Artist, Avatars Responsibilities:

Sculpt high-resolution character models in Maya, Blendery, ZBrush, or Mudbox

Create clean, low-resolution game topology, UV’s, and textures

Develop prototypes working as a character artist on a medium to large team

Work within multi-disciplinary design teams to increase the expressiveness, customization, and diversity of avatars

Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving

General 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high-end specs

Iterate and polish assets in engine (Unity) and publish complete assets

Contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products

Minimum Qualifications: Minimum Qualifications:

6+ years professional content development experience in either game or film industries, including shipping one or more titles

Experience communicating in a multi-disciplinary team, including engineers, artists, and designers

Experience with one or more commercial game engines (e.g. Unreal or Unity)

Knowledge of 3D modeling and asset creation packages like Maya, Substance Painter, ZBrush, Marmoset, Photoshop, etc.

Experience locating and resolving content and asset performance bottlenecks through performance profiling and optimization

Preferred Qualifications: Preferred Qualifications:

Virtual or augmented reality experience

Knowledge of emerging technologies

Shader development experience

Public Compensation: $121,000/year to $171,000/year + bonus + equity + benefitsIndustry: InternetEqual Opportunity: Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. We may use your information to maintain the safety and security of Meta, its employees, and others as required or permitted by law. You may view Meta's Pay Transparency Policy, Equal Employment Opportunity is the Law notice, and Notice to Applicants for Employment and Employees by clicking on their corresponding links. Additionally, Meta participates in the E-Verify program in certain locations, as required by law

Full-time
  • ID: #49532790
  • State: Oregon Salem 97301 Salem USA
  • City: Salem
  • Salary: USD TBD TBD
  • Showed: 2023-03-24
  • Deadline: 2023-05-23
  • Category: Et cetera