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Job#: 1298634 Job Description: If interested, please email resume to: Software Engineer IVDescriptionIf you're a graphics expert with deep knowledge of GPU architecture, a love for solving novel problems from first principles, and an aptitude for optimization, you'll thrive in our collaborative environment.Join a world-class team of pioneers experimenting with breakthrough technology. Partner with expert research scientists, mechanical engineers, electrical engineers and other brilliant software minds to build cutting-edge prototypes and create the technology that makes AR/VR universal.Come invent the future. At FRL, graphics software development is vital to turbocharging our scientific explorations and generating viable paths to the consumer products people will use for decades to come - products that will literally give people super powers.Responsibilities Real-time graphics algorithms prototyping & development Write clean readable code, debug complex problems that span systems, and get things done with a high level of efficiency Learn constantly, dive into unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving Work closely with our cross functional teams to prototype and evaluate novel graphics algorithmsBaseline Requirements BS degree in Computer Science or a related field 5+ years C/C experience, including C11 (and up) features and principles Solid working knowledge of 3D math and linear algebra Understanding of GPU architecture, GPGPU, caches, and pixel processing algorithms Experience with one or more low-level graphics frameworks, such as DirectX, or OpenGL Experience using standard software development toolsets such as source control and continuous integration systemsAdditional Desired SkillsCandidates with experience in any of the following areas are highly desired: Hardware algorithm design, architecture, prototyping, and simulation Experience creating software for games, real-time systems, or other high performance environments Experience working with silicon teams Fixed-point math Real-time ray tracing Compression and streaming Computer vision and machine learning GPGPU experience, such as CUDA, OpenCL or DirectCompute development Embedded and low-power environments (mobile SoCs, DSPs, etc.)EEO EmployerApex Systems is an equal opportunity employer. We do not discriminate or allow discrimination on the basis of race, color, religion, creed, sex (including pregnancy, childbirth, breastfeeding, or related medical conditions), age, sexual orientation, gender identity, national origin, ancestry, citizenship, genetic information, registered domestic partner status, marital status, disability, status as a crime victim, protected veteran status, political affiliation, union membership, or any other characteristic protected by law. Apex will consider qualified applicants with criminal histories in a manner consistent with the requirements of applicable law. If you have visited our website in search of information on employment opportunities or to apply for a position, and you require an accommodation in using our website for a search or application, please contact our Employee Services Department at or
- ID: #46115484
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State: Washington
Redmond
98052
Redmond
USA
- City: Redmond
- Salary:
USD
TBD
TBD
- Job type: Permanent
- Showed: 2022-09-30
- Deadline: 2022-11-27
- Category: Et cetera